Re: Razorgore down!
- From: Rene <invalid@xxxxxxxxxx>
- Date: 15 Feb 2006 11:26:42 GMT
Simon Nejmann <snejmann@xxxxxxxxxxxxxx> wrote:
On 14 Feb 2006 15:03:55 GMT, Rene <invalid@xxxxxxxxxx> wrote:
Bombing the camp away is a player mistake that can easily be amended.
You only explode if you survive the 20 seconds of the BA. If you die
earlier, you won't explode. So that's when a person is not moving away
in a timespan of 20 seconds. Happens in the beginning but never later
(unless the person did it intentionally, you'll get top position on dmg
meters, can crit up to 10K, I believe)
Small correction; you explode no matter what - if that wasn't the case
you would almost never see a MT detonate.
I never saw an MT detonate...
Just for those that don't know, tooltip for BA:
Burning Adrenaline
Damage done increased by 100%.
Attack speed increased by 100%.
Reduces max health by 5% every second.
Deals 4376 to 5624 damage to surrounding allies on death.
Yes and I always understood that the bomb effect is really only on BA
death, not on death due to low health.
That means that after 15 seconds the MT with 9000 health will now be
down to 2250 max health and is very likely to get one hit killed - I
actually doubt many tanks manage to survive for much longer than 10
seconds with BA on...
We try to hold the old MT as long as we can..this prolonges the time the
new MT will have, reduces the amount of tanks we need and helps
tremendously. If a priest got BA, he can keep the old BA-MT up almost all
the time until BA runs out.
Never the less, the old MT stays at the position in our fights and the new
MT goes there as well. I've never seen the new MT taking any damage when
the old dies and they practically stand on each other.
At least that's my experience.
CU
René
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