Re: Pickup group fun
- From: chocolatemalt <chocolatemalt@dim=dot=com.invalid>
- Date: Wed, 08 Feb 2006 16:40:11 -0700
In article <77mhu1pmah8bbthokojlek43mfkvjo2u2c@xxxxxxx>,
Catriona R <catrionarNOSPAM@xxxxxxxxxxxxxx> wrote:
On Tue, 07 Feb 2006 10:16:12 -0700, chocolatemalt
<chocolatemalt@dim=dot=com.invalid> wrote:
You did load "karma resurrected" updated in the last week or so, and not
the old "karma" that is almost a year out of date, right?
Yup, just checked and it's definitely the resurrected version, gives
version number as 1.0.2 in the readme.
The old karma had some bugs that got worse with each patch, one of which
was the pvp indicator malfunction that you mention. I used to use it
regardless, but as a result never knew for sure who was or was not in
pvp mode. I guess I liked the add-on too much to lose it.
Looks like the bug's still there :-/
The nametag colors are a feature -- all players are blue by default, and
change only with your ratings, ranging from red (bad) to green (good).
Once you start using this you'll realize how cool it is. One of the
pending enhancements is to extend this feature to chat names.
I saw the screenshot with names in squads in blue, green, etc, that's
fine... it's the background in white or grey when I have the player
targetted that seems strange to me - I'd expect blue! I guess it's just
part of the same bug. Oh well, I'll give it a try for a bit anyway,
hopefully I'll get used to it! ;-)
Very strange... I don't see these bugs at all and I'm using the same
1.0.2 version.
I just checked and it appears someone else had the same problem and
posted a bugfix on the curse-gaming.com site. Hopefully the new author
will integrate the fixes into a new release soon but it's looking like
he's lost enthusiasm.
.
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