Re: Life at 60: Running end game instances



"FunkyM" <funkym@xxxxxxxxxxx> wrote in message 
news:1138768291.532354.256810@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
>
> Jonathan wrote:
>> "FunkyM" <funkym@xxxxxxxxxxx> wrote in message
>> news:1138749768.697800.135730@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
>
> See part of the problem is 4+ hours seems waaaaaay too long for any
> instance. That's about an entire night's play time and probably an good
> chunk of Saturday or Sunday play time. Spending an entire weekend just
> doing one instance seems a bit insane.

    It does take a large time commitment to run high-level instances.  You 
could organize you guild to run just one or two bosses each night; you might 
not make it to Hakkar or it might take a long time to get the whole instance 
down, but you will kill bosses, get gear, and increase your rep.  If you 
guys try the first few bosses (Snake, Spider, and Bloodlord) a few times 
each week you will get them down and can start running them regularly.
    My guild finally has everything but the optional bosses down, last night 
we downed Snake and Bloodlord in, I don't know, maybe a half hour, then 
spent an hour trying and failing on Jin'Do.  You *can* do these things in a 
short amount of time, but it takes a lot of time to gather the experience 
and gear to be able to do them quickly.

> This is the other part of the problem, not into instance running so my
> warrior has never been in Strat, and been to UBRS and DM once each and
> unless the guild starts doing those more it's not likely that's going
> to change. All the gear is coming from PvP and BG rewards because
> that's where he is all the time.
>

    If you're not into running instances you might want to set your goals at 
something other than ZG and Zandalar Tribe faction.  It takes good gear from 
running a lot of instances to handle a run like ZG or MC.  BG gear often 
doesn't have the right stats for instances; at the very least your tanks and 
healers need to be well equipped from many instance runs, primarily Dire 
Maul.
    Running end-game stuff takes a time commitment and you do have to spend 
some time running instances to get ready for it.  Personally I enjoy it; 
it's fun downing hard bosses (or at least bosses that take a group to do 
together) and getting gear that makes me more powerful.  For me (and many in 
my guild) it's fun running instances together and "gearing up" so we can 
tackle the end-game instances like ZG.
    I guess it's something you'll just have to talk with your guild about; 
if you guys don't put in the time running stuff like DM, UBRS, Strat, etc. 
then trying ZG, Onyxia, MC, etc. will be a lot of headaches.  You *can* get 
a lot done if you have a few hours to play for a few nights each week, but 
those hours need to be spent working on the right things.
    My advice (to be successful in ZG): spend those few hours you have 
running guild instances to get people good gear, and learn to work as a team 
doing 10-man runs like Stratholme and 15-man UBRS.  After doing this for a 
while so everyone at least has *some* blue items, go into ZG.  Cut down the 
AFK time, move quickly from one pull to the next, and just accept that it 
takes time to learn.  Try different strategies on the trash mobs and 
experiment with which ones you can clear and which ones you can avoid.
    Pick just one or two bosses you really want to do.  Try them no more 
than 3-4 times each, discuss what worked and didn't work, and move on to the 
next one.  No point in getting everyone frustrated over nothing, some nights 
it just doesn't come together.  I suggest the snake boss and The Bloodlord, 
those are the easiest two for my guild.  The Spider Boss isn't that bad if 
you have poison cleansing totems down and everyone knows the routine.
    Good luck!
    -Zabandazar (Frostwolf server) 


.



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