Re: A Thought
- From: "Steve Drake" <Steve@xxxxxxxxxxxxxxxxxxxx>
- Date: Mon, 3 Oct 2005 15:29:25 +0100
"Stavros Christoforou" <stgreek@xxxxxxxxxxx> wrote in message
news:197c3$43413b76$82a1c9eb$30744@xxxxxxxxxxxxxxxxxxx
> Steve Drake wrote:
>>
>> I understand what a MMORPG is and I am a computer programmer (well, I am
>> an
>> architect now, but I still code), I have been for over 20 years (wow I
>> feel
>> old), I have even done some games programming and wrote my own RPG
>> engine,
>> with all this in mind, I don't see a technical issue with making this
>> happen.
>>
>> on the flip side, every RPG game I have played, I have managed to hack it
>> myself, normally via hex editing the save file, or writing a tool to edit
>> you saved game, but this info could be encrypted, also, the game server
>> could be sent your game logs, so it could reply them against the 'real'
>> game
>> engine to workout if you have tampered with the game AI or any game
>> state.
>>
>> Maybe... in a few years we will see this type of cross over, between RPG
>> and
>> MMORPG?
>>
>> Steve
>
>
> That sort of thing is what happens in Diablo2 (although it is not a
> proper RPG), and it is an excellent example of how "hacking" and
> exploiting can destroy a gamer's experience.
I do see the problem with people hacking ect but it should not stop
developers raising the bar and making this kind of thing 'work'.
People also hack online games even if the engine runs server side, but these
are normally called exploits, or bugs but they can destroy the game for some
people.
Cheers
Steve
.
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