Re: PC for WOW ?
- From: Simon Nejmann <snejmann@xxxxxxxxxxxxxx>
- Date: Fri, 30 Sep 2005 17:06:57 +0200
On Fri, 30 Sep 2005 16:25:03 +0200, "Thomas J. Boschloo"
<nospam@xxxxxxxxx> wrote:
>Simon Nejmann wrote:
>
>> Like in most other languages, you can of course start new threads in
>> C++ and do what you just described. I have no idea if WoW is single or
>> multi threaded though.
>
>Shouldn't be hard to find out with Wintop or an other process manager..
>Even if WoW is not multithreaded, the servers probably are ;-)
Hmm, I just tried throwing a debugger after WoW - I counted 19 (!)
threads...
Now I wonder what they run in all of those things? I suspect a few of
them run addons, and there might also be one or two dedicated to
memory management (loading, storing and unloading textures and
models). The main one probably takes care of drawing the graphics, and
I guess you could also make one take care of sending and receiving
data over the network.
--
Regards
Simon Nejmann
.
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