Re: 1.8 Patch notes (<- teh real onez)
- From: Catriona R <catrionarNOSPAM@xxxxxxxxxxxxxx>
- Date: Fri, 30 Sep 2005 00:44:22 +0100
On 29 Sep 2005 14:10:21 -0700, "Tilvios" <toxaristhrasoe@xxxxxxxxx> wrote:
>Catriona R wrote:
>> Got it, thanks! How does it affect the comparison between a sword and a
>> dagger? I generally use both, but it's hard to be sure what to pick - from
>> what I've heard it's best with a sword in mainhand and a fast dagger in
>> offhand (for poisons, not that I've got them yet, still have to get through
>> that damn quest...); will these changes change that?
>
>Oh and to answer this question. When not backstabbing/ambushing a
>sword in the mainhand and a fast dagger in the offhand is a good
>choice. I use a weapon swap macro, and I haven't noticed the
>difference with 1 second cooldown introduced with 1.7. I look at the 1
>second as a half way to my next energey tick, so no big deal.
Heh, I tried Stancesets, and dropped it within an hour, as some trogg
gouged me right as it was swapping, and I ended up left with no mainhand
weapon... thankfully evasion saved my ass once I realised what had gone
wrong, but that's not my preferred way to skill up Unarmed! Think I'll
stick with manual changing and just try and have a dagger that's good
enough for it not to matter having the sword in the offhand for a mob or
two.
Thanks for the info though, good to get an idea of how it works - all the
formulas and numbers got quite confusing! Strikes me I'm best off with one
of each, and just putting the dagger in mainhand when I want to ambush,
otherwise having mainhand sword (can't wait for cheap shot, then I'll have
a good alternative to ambush that'll mean a lot less swapping)
.
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