Re: 1.8 Patch notes (<- teh real onez)
- From: "Helaman" <helaman@>
- Date: Thu, 29 Sep 2005 12:41:17 -0700
Catriona R wrote:
>> Instant Attacks
>> The mechanics of most instant melee attacks have been modified to
>> improve item balance. <snip>
>
> Hmm, as a rogue who didn't really understand the general workings of
> weapon power etc anyway, can someone give me an idiot's guide to what
> I should now look for when getting weapons? ;-) Currently I'm going
> for whatever hits hardest, and just about ignoring speed, should I
> carry that on, or look at listed dps, or...? I'm kinda confused!
The formula used to work like this:
Weapon Damage + (Power Bonus * Weapon speed)
The new formula is
Weapon Damage + (Power Bonus * Weapon TYPE (1.7, 2.4 or 3.3))
Under the old system, if you had, say, a blue quality dagger that did 50-75
damage with a speed of say 1.8.. and lets say a power bonus of 100 just to
make this easy...
50 + (100 * 1.8) = 230
Now Joe lucky gets an EPIC (purple) dagger that is 75-100 damage at speed
1.5. You would EXPECT more damage right?
75 + (100 * 1.5) = 225
Opps, hold the phone there Huston, we have a problem! The epic dagger did
less damage then the SLOWER LESS DAMAGE blue item, ouch, that's deceptive at
best, and just plain wrong at worst.
Check out those two daggers under the new system
Blue: 50 + (100 * 1.7) = 220
Purple: 75 + (100 * 1.7) = 245
Now that's more like it! This change is a good thing for people who really
know what they are talking about.
Your goal is now the same as it was before, get the highest speed dagger
that does the most damage, and you will get the output you should have had
all along.
.
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