Re: Hunter's Crit Change




Christian Stauffer wrote:
> "steve.kaye" <nospam@xxxxxxxxxxxxxxxxxxx> wrote:
>
> > This bugs me a little. I don't see why Rogues and Hunters should
> > require more agility than the other classes to increase their crit
> > chance. The fact that we (my main is a Hunter) get attack power from
> > agility too shouldn't cause us to be handicapped with regards to
> > getting a crit. It's like giving with one hand and taking it away with
> > the other.
>
> I guess it's for balancing reasons - hunters and rogues have agi as
> main stats, and a huge focus on +crit% gear. This step was most
> probably taken to keep them from getting 50% crit chance.
>
> Another thing that may look wierd and is for balancing reasons is
> the fact that your weapon skills level up faster the more intellect
> you have - this is to ensure classes with much intellect (which
> use their weapons rarely) have a chance to keep their weapons skills
> up to date too.
>
> >> - Increases the chance to dodge an attack. The amount increased is
> >> dependant on both class and level. For most level 60 character
> >> classes, approximately 20 points of AGI will increase your chance to
> >> dodge by approximately 1%. Rogues only require 14.5 AGI for an
> >> additional 1% dodge chance. Hunters require 26.5 AGI for an additional
> >> 1% dodge chance, but Hunters typically have a high amount of agility,
> >> as well as an Aspect spell that further increases their chance to
> >> dodge attacks.
> >
> > This bugs me a bit more than the last one. The reasoning for the
> > reduced crit % for Rogues and Hunters is that they can get much higher
> > AGI from items. The reason for the reduced dodge chance for Hunters is
> > the same - why doesn't it apply to Rogues in this case?
>
> Rogues are melee fighters and need dodge, hunters are ranged fighters.

I'm not saying otherwise - Rogues should have high dodge. I am arguing
(whining) about the reasoning they give for it. The reason that crit %
is reduced for both is that we have both high agility items to
compensate. The reason that Hunters get reduced dodge is that we have
high agility items to compensate. They use the same argument but don't
apply it to both classes. If they'd stated that our reduced dodge is
because we are supposed to be ranged fighters then I wouldn't have
brought it up. (And whilst we're at it - from a RP point of view
Hunters should get outdoor stealth :D )



> OMFG Blizzard don't nerf +defense and give the feral tree some
> love, damnit!!!

lol - have you seen the new survival tree? It sucks. The only thing I
liked in our current survival tree was Deterrence (+25% dodge and
parry) and Counterattack (a short term root that can't be dodged,
blocked or parried which is available after a parry). Last time I
looked, the new deterrence was just a fixed +% on parry and
counterattack was 21 points into the tree meaning I can't get 31 in MS
and get counterattack. I'm probably going to end up going with an
MS/BM build instead.

steve.kaye

.



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