Re: Hunter's Crit Change




Simon Nejmann wrote:
> On Tue, 30 Aug 2005 23:53:41 GMT, "Cory" <stnihilist@xxxxxxxxx> wrote:
>

Warning - this response is probably a bit whiney. If you don't like
that then I advise you not to read further. :)

> - Increases the chance of a critical hit with melee and ranged
> attacks. The amount of the increase is dependant on both class and
> level. For most level 60 character classes, approximately 20 points of
> AGI will increase your critical hit chance by approximately 1%. Rogues
> require 29 AGI for an additional 1% critical hit chance, and Hunters
> require 53 AGI for an additional 1% critical hit chance, but both of
> these classes also gain attack power from agility and the items
> available to them typically have much higher amounts of AGI.

This bugs me a little. I don't see why Rogues and Hunters should
require more agility than the other classes to increase their crit
chance. The fact that we (my main is a Hunter) get attack power from
agility too shouldn't cause us to be handicapped with regards to
getting a crit. It's like giving with one hand and taking it away with
the other.


> - Increases the chance to dodge an attack. The amount increased is
> dependant on both class and level. For most level 60 character
> classes, approximately 20 points of AGI will increase your chance to
> dodge by approximately 1%. Rogues only require 14.5 AGI for an
> additional 1% dodge chance. Hunters require 26.5 AGI for an additional
> 1% dodge chance, but Hunters typically have a high amount of agility,
> as well as an Aspect spell that further increases their chance to
> dodge attacks.

This bugs me a bit more than the last one. The reasoning for the
reduced crit % for Rogues and Hunters is that they can get much higher
AGI from items. The reason for the reduced dodge chance for Hunters is
the same - why doesn't it apply to Rogues in this case? Don't get me
wrong, I am not saying that Rogues shouldn't have a higher dodge chance
than other classes as it is probably one of their defining aspects -
hard to hit but get hit hard when they are. I'm just saying that the
reasoning for reduced crit % and reduced dodge % is inconsistant. As
for the reduced dodge % due to the fact we have a buff to raise it -
that's daft too. Why not reduce Mage's intelligence because they have
a buff for it? I would much rather have the higher dodge % and not
have the buff. I often have the dilema of choosing between Monkey (+
dodge%) or Hawk (+ ranged attack power) if I have an add beating on me
- do I keep Hawk on to finish my target faster or do I put Monkey on to
reduce the damage taken?

Ok - I've stopped whining now. (although I don't guarantee that there
won't be more whining if people respond to this one :)

steve.kaye

.



Relevant Pages

  • Re: Hunters Crit Change
    ... We asked the devs for a short explanation of Attack Power and Defense ... - Increases Armor Class by 2 for every point of AGI. ... AGI will increase your critical hit chance by approximately 1%. ... - Increases the chance to dodge an attack. ...
    (alt.games.warcraft)
  • Re: Headless Horseman
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    (alt.games.warcraft)
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  • Re: Headless Horseman
    ... I'm new to this tanking lark myself :-)) I believe the highest chance to ... have a talent which reduces your chance to be crit by 6% (used to be 3%, ... if you see something with more armor, dodge, sta etc, that's now better.. ...
    (alt.games.warcraft)
  • Re: Hunters Crit Change
    ... > We asked the devs for a short explanation of Attack Power and Defense ... > - Increases Armor Class by 2 for every point of AGI. ... > AGI will increase your critical hit chance by approximately 1%. ...
    (alt.games.warcraft)