Re: Hunter's Crit Change



steve.kaye wrote:

This bugs me a bit more than the last one. The reasoning for the reduced crit % for Rogues and Hunters is that they can get much higher AGI from items. The reason for the reduced dodge chance for Hunters is the same - why doesn't it apply to Rogues in this case? Don't get me wrong, I am not saying that Rogues shouldn't have a higher dodge chance than other classes as it is probably one of their defining aspects - hard to hit but get hit hard when they are. I'm just saying that the reasoning for reduced crit % and reduced dodge % is inconsistant. As for the reduced dodge % due to the fact we have a buff to raise it - that's daft too. Why not reduce Mage's intelligence because they have a buff for it? I would much rather have the higher dodge % and not have the buff.

Although I generally agree with your whining, i would think that this is because hunters have an extra way of "dodging" things, called a PET, or an OVERPOWERED BEAST in 1.7 ;) . In theory, if you play your cards right, you should never get hit, since the pet will tank while you hit from far. The rogue doesn't have that ability, since they are face-to-face with a mob and take the hits as they come. Therefore, they need the dodge more than the hunter. The buff thing is ridiculous indeed, but i assume they are comparing hunters to rogues, and not humters to other classes.



Ok - I've stopped whining now.  (although I don't guarantee that there
won't be more whining if people respond to this one  :)

steve.kaye


Go on then, it is another boring day at work :) .



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