Re: Aliens vs. Predator exceeds my expectations
- From: "Nick Soapdish, Jr." <JGordon452@xxxxxxx>
- Date: Sat, 1 Jan 2011 08:22:41 -0800 (PST)
On Dec 30 2010, 12:20 pm, The alMIGHTY N <natle...@xxxxxxxxx> wrote:
On Dec 30, 11:53 am, GameJunkie <a...@xxxxxxxxxxx> wrote:
On Dec 29, 5:16 pm, The alMIGHTY N <natle...@xxxxxxxxx> wrote:
I remember reading mediocre reviews of the game. Perhaps they were
focused on the multiplayer aspect, but I've found the single player
campaigns to be quite engaging. I've had a blast the past several days
when I've had the chance to play. I'm on the last act of the story
(the Predator one), and have thoroughly enjoyed the game.
On a side note, I've found it interesting how my psyche was affected
by the immersion into the particular story I was playing. As a
Colonial Marine, I found myself constantly on edge and always
frantically looking around for any signs of Alien attackers. However,
as an Alien and a Predator, I had no qualms about just bum rushing
into a new area. In the movies, it's always the humans who are the
hunted and this sort of mentality carried over in my mind as I played
the game.
In any case, I'd highly recommend the single player campaigns for this
game to anyone who's a fan of the Alien and Predator franchises.
Especially gratifying are the Alien and Predator "finishing moves" -
the one where as an Alien you cause someone to get facehugged never
gets old to me.
I can't wait for Aliens: Colonial Marines next year...
Thanks for the review I was looking for something to put in my GameFly
GameQ
That's how I got it. :-)
I just got done with 2 plays of Alpha Protocol , after all the
horrible reviews I thought I would hate it ,but it's better than ME1-2
is some regards, the plot dialogue really has effects on endgames and
scenarios.
I was considering renting this. I wouldn't shell out cash to a
retailer for it, but it might be worth a go-round as a rental. I have
to finish my other rental, Modern Warfare 2, first, though.
The dialogue sequences rival the plain monotone talking heads of
Fallout 3.
From the screenshots I've seen, though, they're pretty damn ugly even
compared to Fallout's character models. :-)
Once you get passed some of the horrible problems in the game and
remind yourself that it is a traditional RPG (where you shoot someone
with a pistol and miss even though your aim is true but you haven't
spent skill points in pistol tree so you miss badly).
In that case, I kind of wish they wouldn't use a first-person shooter
interface. I really don't see much of a point in a true aiming scheme
if your precision doesn't play in.
If anything, you should be able to look around like you normally do
with a shooter but instead of actually "aiming" with precision at a
target, you should highlight the target of your action... it might be
a little clearer this way and cause less frustration to those
forgetting it's not a shooter.
Some people
thought the game was broken, it's not in that regard it's an RPG.
I just hate that in this day and age traditional RPG mechanics are
thought of as broken.
They just don't understand that it's not the game that's broken but
the design decision that's stupid.
If you shoot someone with your assault rifle and don't have any skill
points in the assault rifle don't say the game is broken ... your
skill set in that tree is way to low.
In many ways this is one of the best RPG I've ever played, it's to bad
it's tied to some of the worst buggy features , among standard
graphics and clunky game mechanics and some funky AI, still the story
arc drew me in , it's one of those games where the more you read
Dossiers on people and pay attention you get more out of your
responses in dialogue choices.
One mission had me capture a certain person , so I thought I'd finish
some other missions , only to come back and find the previous mission
where I had to capture someone escaped because I put off the mission.
I played the entire game in 80% stealth , I don't get some of the
reviews that said you couldn't you can.
I played on hard right away and had some trouble with some of the boss
fights because I didn't level in a certain area.
I'm replaying again on normal , but what a difference difficulty makes
in tension.
Once you get past some of the quirks Alpha Protocol has some of the
best RPG mechanics of any game on console.
It's to bad the spy genre is so underrepresented.
If you can manage to get past some of clunky tutorials and other
issues , what lies beneath all the mess is probably one of my favorite
RPGs of all time.
It's sort of a love/hate relationship
I realize some people hate this game to nth degree, but I found it
quite the charming surprise and it reminded me of the more traditional
RPG with a plethora of pleasing skill trees that actually work.
It was one game where I was engrossed from end to end and the
unimaginable folding of events at the end where all put in motion
entirely by my choices , in many way it rivals even ME in this regard.
ME is by and far the better game but AP certainly does a few things
better in many ways and almost became my personal favorite RPG this
gen if only the other nasty bits in the game weren't so bad.
Well, it certainly sounds like the game might be worth the rental try.
You don't read much about this game outside of "pro" reviews.- Hide quoted text -
- Show quoted text -- Hide quoted text -
- Show quoted text -
I got through a playthrough of Alpha Protocol a few months ago, and
actually enjoyed it. It's clunky, buggy, a bit shallow for an RPG in
some respects, and visually dated, but it had its own special charm
(I'm also a big fan of XIII, another espionage-style game that didn't
fare so well in terms of sales). When I get time (which is
increasingly rare these days), maybe I'll give it another runthrough,
with different choices this time. The biggest problem is that, at
times, it felt like I was being rushed through the story- but I can
sort of understand that, as this game was clearly designed to be
replayed several times, with a very different experience each time.
.
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