Re: EA's "Project 10 Dollars"





"The alMIGHTY N" <natlee75@xxxxxxxxx> wrote in message news:d2c22052-4d26-4514-b381-725cf89bf976@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On Feb 17, 7:31 am, Morgan <nos...@xxxxxxxxxxxx> wrote:
Tom wrote:
> You're missing the point. The companies I listed lose money when a
> game is resold, so why should they feel the obligation to sell the
> content when they didn't make money from the license of the sale.
> That's why one doesn't have to pay a fee for access if they buy it
> retail. Even then, as I already stated, it is still cheaper to pay for
> the access than to buy a retail game anyway.

> AFAIK, this is only an issue for console games, since one doesn't have
> to use a product key to play the game, like on a PC.

It depends. The article reads as if the person who buys the second hand
game will not be able to access the full original content if this is the
case then frankly that's shocking. If they are simply going to charge
for access to DLC that has already been bought and linked to the serial
key then thee is no moral difference.

The company has sold one copy. If a customer wants to sell that one
copy on then there should be no issue at all. If the customer has
already paid for the right to access DLC (DLC available on release day
is morally suspect IMHO to start with) then those rights should be
passed on with the product. There is no other product on the market that
I can think of where a publisher/manufacturer can impose restrictions on
resale.

It's an interesting debate. A question to consider is whether you're
buying rights to the game or rights for you to play the game? You're
not really purchasing a product like you're purchasing a car or a
television. You're purchasing the ability to view intellectual
material.

It's an iffy scenario. I would love to see how courts rule on it.

Ultimately, when you transfer a game to someone else, you're engaging
in one of the practices that pirates engage in, which is giving the
ability to play the game without paying the appropriate licensing fee
to the creator.

When you transfer the game, it is perfectly legal as you no longer can play the game. It is only when one violates the copyright laws that it then becomes illegal (e.g. making copies, creating an ability to play the same physical media on two different pieces of hardware, etc). Remember, the game was purchased retail, not OEM. Have you ever heard of an attempt by the developers and publishers to stop Ebay, Gamestop, etc, from selling used games? It's far less expensive to not to litigate the issue as opposed to imposing extra fees anyway.

According to the EULA on the PC versions of my games, I can transfer the game to another user as long as I don't have any copies and it is completely removed from my PC. It also says that it can only be transferred one time. How legally this is binding for "one transfer" is tough to see, but one agrees to this EULA, or the game won't play, so in essence, that is a contractual obligation. I have yet to see or read any kind of agreement that needs to be accepted for an Xbox game, as it just plays with no commitment to an agreement before playing it and makes no mention anywhere on the casing or in the documentation otherwise.

.



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