Re: EA's "Project 10 Dollars"
- From: The alMIGHTY N <natlee75@xxxxxxxxx>
- Date: Fri, 19 Feb 2010 07:19:28 -0800 (PST)
On Feb 18, 10:48 pm, Tom <jimver...@xxxxxxxxxxx> wrote:
On Feb 17, 7:31 am, Morgan <nos...@xxxxxxxxxxxx> wrote:
Tom wrote:
You're missing the point. The companies I listed lose money when a
game is resold, so why should they feel the obligation to sell the
content when they didn't make money from the license of the sale.
That's why one doesn't have to pay a fee for access if they buy it
retail. Even then, as I already stated, it is still cheaper to pay for
the access than to buy a retail game anyway.
AFAIK, this is only an issue for console games, since one doesn't have
to use a product key to play the game, like on a PC.
It depends. The article reads as if the person who buys the second hand
game will not be able to access the full original content if this is the
case then frankly that's shocking. If they are simply going to charge
for access to DLC that has already been bought and linked to the serial
key then thee is no moral difference.
The company has sold one copy. If a customer wants to sell that one
copy on then there should be no issue at all. If the customer has
already paid for the right to access DLC (DLC available on release day
is morally suspect IMHO to start with) then those rights should be
passed on with the product. There is no other product on the market that
I can think of where a publisher/manufacturer can impose restrictions on
resale.
The issue is not about whether one can sell their used game, there's
no law against it. It is simply about (EA in this case) charging the
used game purchaser a fee for having access to the DLC that the
original buyer didn't have to pay.
Nice and succinct. ;-)
.
- References:
- EA's "Project 10 Dollars"
- From: Jonah Falcon
- Re: EA's "Project 10 Dollars"
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- Re: EA's "Project 10 Dollars"
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- Re: EA's "Project 10 Dollars"
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- Re: EA's "Project 10 Dollars"
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- Re: EA's "Project 10 Dollars"
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