Re: GameStop very happy with ODST's sales performance
- From: AGENT47 <ksdj1@xxxxxxxxxx>
- Date: Thu, 8 Oct 2009 06:53:57 -0700 (PDT)
On Oct 7, 3:58 pm, Robert P Holley <holle...@xxxxxxxxxxx> wrote:
On Oct 6, 11:10 am, The alMIGHTY N <natle...@xxxxxxxxx> wrote:
On Oct 6, 3:13 am, AGENT47 <ks...@xxxxxxxxxx> wrote:
On Oct 5, 5:23 pm, The alMIGHTY N <natle...@xxxxxxxxx> wrote:
GameStop won't release specific numbers but says that pre-orders and
first day sales exceeded expectations. In addition, they hosted
successful midnight launch events at almost 3,700 stores that had high
turn out - in some cases, there were lines of gamers waiting for the
midnight launch.
yeah too bad no matchmaking for Firefight , I'd probably play it allot
more but you gotta go to the Bungie forums and xbox forums and put out
player wanted signs to get games going
That sounds absolutely retarded. I don't know what they were
thinking...
Apparently the Firefight mode was built off the co-op engine of Halo
3, which didn't have matchmaking. Thus it would have taken a complete
re-write of the code to include it.
http://www.kotaku.com.au/2009/08/bungie-why-halo-3-odst-firefight-doe...- Hide quoted text -
- Show quoted text -
Yeah that subject has been beaten to death(about Bungie's explanation
for no matchmaking for Firefight) on the Bungie forums and the
xbox.com ODST forum.
I still think no matchmaking is a big mistake.
Developers develop games ,it's what they do, re-write the code or use
the MP side of the engine.
The 2nd disc uses matchmaking , they can use that side of Halo for the
Firefight ,mode.
I think Firefight like Bungue said was a very late edition.
I agree it would take mass amounts of code to write matchmaking in , I
agree what Bungie said is true. Still after hearing all of Bungies
explanations I would like to see matchmaking for the mode.
If you visit the ODST forums at xbox.com , literallty every other
thread is about the pain of no matchmaking and having to troll the
ocean for players.
.
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