Re: Batman: Arkham Asylum



On Aug 14, 9:51 pm, argento32 <aaronpyn...@xxxxxxxxx> wrote:
On Aug 14, 9:35 pm, The alMIGHTY N <natle...@xxxxxxxxx> wrote:





On Aug 14, 4:50 pm, argento32 <aaronpyn...@xxxxxxxxx> wrote:

On Aug 14, 3:58 pm, The alMIGHTY N <natle...@xxxxxxxxx> wrote:

On Aug 14, 1:15 pm, "Jonah Falcon" <jonahny...@xxxxxxxxxxxxxx> wrote:

Played the PC demo - I'm 100% sold. If the PC version has achievements, I'm
getting THAT version, but the demo kicked ass. Big time.

I've only played the demo in store kiosks. It's not bad if you're
looking for a very easy, rather mindless, beat 'em up. The reaction of
the people watching my buddy was hilarious when he basically just let
go of the analog stick and just pressed the attack button at the right
times. He defeated the three or four enemies attacking him without
getting hit once.

I disagree. The Batman game can be as in-depth as you let it be. I
liked to go up in the rafters and terrorize the villians. Bring up the
fear meter. Tie them up and wait until another bad guy showed up then
I'd hit the batarang and let the guy drop down at the feet of the
other guy.

This is far from mindless its a dead-on representation of Batman. This
comes from someone whose been reading the comic for over 30 years.

Get the PS3 version though you get the Joker with that one.

As Jonah pointed out, the demo I saw only contained one portion of the
game play. As far as the depth... well, sure you can choose to use
these other techniques but if you know the whole time in the back of
your head that you could really just wipe out a whole squad of enemies
without any skill whatsoever, it kind of lessens the thrill. It would
be like if Splinter Cell allowed you to just bum rush every enemy in
the game and there were no consequences... even though you *could*
play with stealth you kind of have it in your head that you don't have
to.

I'm going to download the 360 demo and see if these other modes make
it worthwhile enough for me to pick up the game. I was very interested
when I first heard of the game about a year ago but that kiosk demo
really deflated things quite a bit.

It really has to be played a few times. Plus remember that we are
seeing the first of the game as well. The depth and level of intensity
can build throughout a game. The ability to be able to use the fear
meter. To slowly creep in and out and antagonize the villians is a
pretty sweet thing. if you download the demo when you get to the part
where the guys are looking for you don;t just jump them. Go up to the
gargoyles and swing around. Fling the batarangs CLOSE to them. Whip a
guy up an dtie him upside down. So much can be done in such a small
amount. And there are so much we cannot do in this build of the demo
as well.

Hopefully, this team did a good job with the game. This industry has
not been kind to the Dark Knight...
.



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