Re: MechWarrior: The First Details



On Jul 12, 7:33 pm, "ks...@xxxxxxxxx" <ks...@xxxxxxxxxx> wrote:
On Jul 10, 8:35 am, Tomcat <tom_overton_1...@xxxxxxxxx> wrote:

On Jul 9, 4:40 pm, The alMIGHTY N <natle...@xxxxxxxxx> wrote:

The crazy thing is that if it weren't for the fact that mainstream
gamers thought it was cool to kill Nazis or aliens, the market
wouldn't be as large and it would have been a really difficult
decision for Microsoft to make to publish such a niche game.

That's true.  I suppose casual games, and fast paced "shoot-em-up"
games have brough a lot of people into the gaming world that otherwise
wouldn't find it very accessable.  Back in the 80's games had real
paper manuals the thickness of a dictionary, fold out maps and charts,
etc....stuff that probably turned off all but the most dedicated
geek.  Now we've turned full circle and while the technology behind
the games is much more advanced the actual gameplay has been dumbed
down a lot.

Yeah true just look at the de-evolution of splinter cell , instead of
an evolution in more difficult and intelligent stealth design we now
get help in the form of auto-tag-killing and ghosting to help the
player know where an enemy thinks Sam is.

They've even re-genre-lized splinter cell and now call it action/
stealth ,per the developers own words.

I guess this is to appeal to the brain dead ADD generation who gets
bored if they can't run in guns a-blazin with God mode turned on and
inf ammo.

"Do not want to spend their time off from school or work to think when
*playing* a video game" != "brain dead."

What this does reveal is that Ubisoft sees enough of a decline in the
interest in pure stealth games that they feel the need to evolve the
game into something else.

While that's bad news for stealth game purists, it's good news for
people who like the character and the game universe but felt that the
game was too specialized for their tastes.

Ultimately, this change makes Sam Fisher more like the bad ass he's
*supposed* to be but wasn't really designed to be in the previous
games at the expense of the hopes of people thinking this would be the
continuation of the modern day Thief.
.



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