Re: Splinter Cell:Conviction Get's Dumbed Down? For the masses?



On Jun 18, 10:20 am, The alMIGHTY N <natle...@xxxxxxxxx> wrote:
On Jun 18, 3:27 am, "ks...@xxxxxxxxx" <ks...@xxxxxxxxxx> wrote:





On Jun 17, 11:42 am, "Jonah Falcon" <jonahny...@xxxxxxxxxxxxxx> wrote:

It doesn't work quite that way. It's not completely "automatic".

"ks...@xxxxxxxxx" <ks...@xxxxxxxxxx> wrote in message

news:7ad045d6-3644-4052-ad73-08cc21db308d@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Lots of good news in my recent copy of OXM , one very unsettling
feature described in the article talks about "Sam AUTOMATICALLY,
gunning down enemies"

What? WTF?

how its done.

As Sam prepares to enter a room , you can TAG and enemy or 2  (ala RSV
style)

and you'll then Tap the (A) button or hold the (a) button for either
smash door or open door then hold the (Y) and watch Sam automatically
kill the tagged targets ala slow motion John Woo style . But you don't
even need to hold  the Y button as Sam will kill targeted enemies
regardless . The Y button is just so you can see it in cinematic slow
mo. Either way your hands are mute on the controller as you WATCH sam
kill them.

What ?  So you just sit there watch Sam kill 2 tagged enemies
automatically . That sucks and its possible to do this in the game
many times in other scenarios , one of which involving a chandelier,
tag the enemies press Y and WATCH Sam shoot the chandelier which falls
onto the 2 enemies heads.

Why don't I just rent a fucking DVD and watch a fucking action flick .

Is this Dragon's Lair or fucking Sam Fisher?

Now not to be a sour note , you can still kill baddies the old
traditional Sam Fisher way , BUT  the non-lethal stealth way is
impossible in some scenarios. So no more 100% stealth ratings? Is it
John Woo splinter cell/Dragon Lair?

I hope I'm wrong as I absolutely relished the 1st games where you had
to complete levels completely in stealth and many times not killing
one single person to the highly coveted 100% stealth ratings. That was
tough and made SC for me.

But now we have this 'Tagged enemy' element which lets you watch Sam
kill them.

Granted I loved this feature in RSV1-2, but watching Sam take control
from my hands makes me feel like I'm not in the game anymore.

One thing you can rest assure is Splinter Cell conviction will be
atmospheric and very well detailed with NPC's doing things normally
and more natural. In short the game looks fantastic from what I've
seen. If you remember even the very first game had wonderful shading.

But another 'move for the stealth retards' is the ghost feature which
will leave a silhouette of your last known position to the enemies. So
you'll see on screen ghost of yourself where the enemy last saw you so
you can flank them or even better yet  tag them and watch Sam kill
them. sigh, gee I wonder where I was last? hmmm

Can't I just 'tell' by watching enemies movements , when and where
they last saw me? I guess this is a version of the 'light meter of
older games ,showing you when your in stealth.

Still I wish Sam Fisher Splinter Cell stealth would have evolved
deeper into stealth instead of John Woo action cinematics , granted I
like John Woo and I was even one of the few who loved Stranglehold ,.
but where talking about Sam Fisher here, one of the kings of stealth
and now he's regulated to tagging enemies and killing them all by
himself without me pressing the FIRE trigger. WTF ? WTF? AND double
WTF?

Maybe the game will be awesome and this 'little' feature of the game
will be just that 'little'.

Or maybe I can kill enemies by firing the trigger myself throughout
the whole game? God I hope so or better yet choose to knock them out
with the various non-lethal methods.

Good thing though Sam is in the hands of the makers of Chaos Theory
and the 1st game , so maybe this is just a bonus feature and my
worries are null? God I hope so...

In any case Sam Fisher , welcome back , I've missed you.- Hide quoted text -

- Show quoted text -

Yes I realize its not completely automatic, I also attempted to delete
the post before someone had time to response as when I re-read it I
thought I sounded a little harsh of Splinter Cell and didn't really
paint the whole picture.

Still even the closing statement in the interview, the writer also
poses the same questions, Is this still Splinter Cell?

The answer is "kind of." The original design of Conviction had gamers
asking the same question pretty much at announcement.

The developers knew that the franchise was in desperate need of fresh
ideas, and I think what I've seen of the game so far is the right
prescription (or, at the very least, along the correct lines).

It's by far one of my fav games of all time and I was a little more
passionate  than normal hearing that there are scenarios that involve
Sam killing automatically with little more than a 'tag' of an enemy
from your standpoint.

This allows Sam Fisher to be the bad ass that everyone knew he was but
never experienced. They at one point mentioned Jack Bauer as an
inspiration. I certainly welcome such a change.

I still don't like the 'auto-kill' feature and
hope it doesn't distract the core element of Splinter Cell which is
stealth.

The game seems to still have much of the same stealth elements as the
previous games did. They appear to have just improved the combat so
that when you actually screw up the stealth aspect, you're not some
ineffective wimp running around shooting wildly (which would be very
uncharacteristic of someone with Fisher's background).

You have to admit that combat in the previous games was pretty weak.

We have plenty action games that are fast paced hectic
shooting frenzies. I just was hoping for a complex stealth element,
like the 1st game's 100% stealth ratings achievements, only I wished
they would have progressed beyond hiding in shadows and shooting out
lights.  A equal mix of Deus EX,Thief, Hitman and Splinter Cell would
be nice.

But the John woo direction kinda ...just pisses me off.

I just want an adult ,brain heavy, thinking mans stealth game. I guess
I'll have to wait awhile.

You might not ever get it while developers have to worry about the
bottom line. There simply isn't a strong market for that type of game
(the relatively lukewarm performances of the Hitman and Thief series
show it).- Hide quoted text -

- Show quoted text

Yeah I wish the Hitman series sold better, I just think maybe it's too
much of a thinking man's game IF you attempt to get the 100% Silent
Assassin ratings at the end of each level.

Still they made (3) games, so they must've sold reasonably decent? I
don't know I'm not one for sales figures and arguing why a game sold
well or not, I know I simply liked the series allot personally.

You had to be creative , other than simply killing a person with a
bullet to the head. Sometimes involving poisoning food with the poison
from a puffer fish, replacing a replica gun in a play with a real one,
and timing it just right to make the switch . Other times you could
rig a bbq grill to explode to kill a target. Or using weights to kill
a target while he was in the process of working out.So many more
unconventional ways to kill the target while not raising suspicion or
making the kill look like an accident. Rather than simply putting on a
hoody or hiding in the shadows, Hitman required you to hide in plain
sight using various disguises or simply looking like a business man
with his trademark black suit and red tie . You also had to walk
normally , even running slightly would alert guards and ruin
stealth.Sure you could of just killed the targets with a silencer and
eventually ended up massacring every one in the level, but that would
eliminate the Silent Assassin rating attempt , which needed to be 100%
at every level.

I loved the game where you had to watch guards movements and time them
accordingly to do your mission just right to get Silent Assassin
ratings.

On the other hand , those players who simply didn't care could simply
kill every one with gun and finish the missions and sometimes those
were the vocal ones" Hitman is so easy" I just killed everybody blah
blah, then they went back to Halo hopping and shooting guns from their
power nipples .(yeah I do like nipples).......anyways

It's too bad because they're missing the beauty the core of Hitman
which is to be a Silent Assassin, after all that's his title. He is by
very definition a Silent Assassin. I'll admit the combat while out of
stealth wasn't great, just look at Kane and Lynch , its basically
Hitman with stealth removed, same engine same gun combat,while there
were some good points of the game, overall it wasn't that great.

As far as Thief I haven't googled the sales , but I also loved that
game, I thought it was good seller? I don't know I could google it ,
but I personally loved the game, another great stealth title. I even
like the Xbox version Deadly Shadows.


In short I'm sure Conviction will be good and I understand the studios
desire to make the game appeal to the ADD action oriented fans , and
I concur you gotta pay the light bill. I just wish the gaming
community would grow up and move games the require more brain than
brawn in the STEALTH genre and maybe we would have games that require
more cunning more creativity other than simply pulling a trigger with
a silencer. I hope Conviction has the Stealth ratings for every
mission , so those who liked the 1st game could attempt to complete
every mission in complete stealth ,sometimes the only way to get the
rating is to not kill one single person except the target, now that's
not as easy as just auto killing and shooting every thug with a
silenced rifle or pistol.

Either way I'm glad Conviction was put back into the oven so to speak
for more tweaking and I hope the end product is solid.


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