Re: Final Fantasy XIII to use 100% of PS3's power, XflopThreeShitty ?gets the knocked down version





"The alMIGHTY N" <natlee75@xxxxxxxxx> wrote in message news:ada59015-cc33-481c-b7bf-3bb98df0987b@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On Apr 7, 12:49 pm, Doug Jacobs <djac...@xxxxxxxxx> wrote:
JordanLund <lu...@xxxxxxxxxxxxx> wrote:
>> R:FOM isn't a bad game...but it's certainly no Halo, either in story >> or
>> gameplay.

> Other than the alien aspect I don't really think they were going for a
> Halo feel, it was more of a Call of Duty 2 feel for me. Unfortunately
> I don't mean that in a good way. Too linear, felt too much like you
> were on rails.

> OTOH you have to start a new franchise somewhere...

True, but Halo1 on the Xbox did a much better job sucking you into the
story, I felt. In R:FOM your character doesn't even speak

The Master Chief rarely speaks in the Halo games. Why does "number of
lines" matter?

and you really
don't know what the heck is going on for most of the game.

It's the same deal with many great games - BioShock, Gears of War,
Fallout 3, etc.

Then there's the game play. You fight the same enemy for 90% of the
game.

Isn't that pretty much every "realistic" shooter out there? Really,
what differences are there in the various enemies in Call of Duty,
Rainbow Six, Ghost Recon, etc.? Hell, let's go sci-fi and look at
Gears of War where 90% of the time, you're fighting the locust grunts.

Since you can carry every weapon in the game like some sort of
hulking super-turtle or something, it's easy enough to say "ah, I'm
fighting X, so I need to use weapon Y."

Does weapon choice really make a difference in the end? I don't recall
there being any distinct advantage to using one weapon versus another
for the different enemies in Resistance or any other game, really. The
advantages were more along the lines of tactical advantages for
different situations regardless of the enemy.

Halo took a slightly more realistic view by limiting your weapons. It may
have not been the first game to do that, but it was the first time I'd
encountered that aspect. This forced you to constantly make weapon
choices, and actually be proficient in using that weapon since you'd most
likely end up using it against a bunch of different types of enemies.

The type of enemy you'd be facing didn't really factor in, though. The
player generally just goes with whatever weapon they think is coolest
or most useful.

R:FOM just felt like a throw back to Doom, or maybe Quake. Everything is
a nice shade of grey or brown.

Gears of War, anyone?

Oh look, it's more alien soliders with
their alien solider gun, which may have crummy accuracy but since ammo is
so plentiful, you'll end up using it just as much as the aliens do.

Gears of War and Halo, anyone?

Oh
my, what should I do? I know, I'll hide while my health regenerates, then
walk into the open and shoot aliens until it's time to to go hide again.

LOL

You're really going to cite this issue when it's far worse in Halo,
Gears of War and Call of Duty? In all those games, you can be on the
brink of death and regenerate to full status by not getting hit. In
Resistance, you have four blocks of health and avoiding damage only
regenerates you to whichever block you're on. If you're almost dead,
you only regenerate to the first block of health. You only recover
blocks of health by finding recovery items.

How is it far worse in Halo, when what you describe is actually worse in RFOM? At least in RFOM, you self-regenerate whatever portion of the health meter you have left, not so in Halo. I never played RFOM, I have seen it played, but Halo's only self regenerating aspect was the shield, not the health bar. If your health is down to any number in levels, like your describe in RFOM, then it is there and doesn't not self-regenerate back to any other level at all, until you find a medical pack to raise it to maximum again, as like you describe RFOM's recovery items..


And if the alien soliders try to flank me, I'll just smack them in the
head.

Really, sounds like every shooter game in existence.

Oops, all dead. Time to go to the next area and do it all over again.

Fortunately the game wasnt tha long or I might not have finished.

You remind me of my buddy with the quirky game tastes (the one who
hates Oblivion but loves Fallout 3). He will criticize an aspect of
one game he dislikes without acknowledging the fact that a game he
loves has the exact same flaws.

When you don't like a game overall, you're more apt to pinpoint
specifics that you may subconsciously overlook in a game you really
like.

.



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