Re: Final Fantasy XIII to use 100% of PS3's power, XflopThreeShitty ?gets the knocked down version



JordanLund <lundj@xxxxxxxxxxxxx> wrote:
R:FOM isn't a bad game...but it's certainly no Halo, either in story or
gameplay.

Other than the alien aspect I don't really think they were going for a
Halo feel, it was more of a Call of Duty 2 feel for me. Unfortunately
I don't mean that in a good way. Too linear, felt too much like you
were on rails.

OTOH you have to start a new franchise somewhere...

True, but Halo1 on the Xbox did a much better job sucking you into the
story, I felt. In R:FOM your character doesn't even speak and you really
don't know what the heck is going on for most of the game.

Then there's the game play. You fight the same enemy for 90% of the
game. Since you can carry every weapon in the game like some sort of
hulking super-turtle or something, it's easy enough to say "ah, I'm
fighting X, so I need to use weapon Y."

Halo took a slightly more realistic view by limiting your weapons. It may
have not been the first game to do that, but it was the first time I'd
encountered that aspect. This forced you to constantly make weapon
choices, and actually be proficient in using that weapon since you'd most
likely end up using it against a bunch of different types of enemies.

R:FOM just felt like a throw back to Doom, or maybe Quake. Everything is
a nice shade of grey or brown. Oh look, it's more alien soliders with
their alien solider gun, which may have crummy accuracy but since ammo is
so plentiful, you'll end up using it just as much as the aliens do. Oh
my, what should I do? I know, I'll hide while my health regenerates, then
walk into the open and shoot aliens until it's time to to go hide again.
And if the alien soliders try to flank me, I'll just smack them in the
head.

Oops, all dead. Time to go to the next area and do it all over again.

Fortunately the game wasnt tha long or I might not have finished.

--
It's not broken. It's...advanced.
.



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