Re: Most influential video games in history
- From: NiGHTS <nightsintodreamsYOHOLMES@xxxxxxxxxxxxxxxx>
- Date: Fri, 27 Feb 2009 23:24:13 +0000
On Fri, 27 Feb 2009 20:43:37 +0000, Morgan wrote:
The alMIGHTY N wrote:
On Feb 27, 12:00 pm, "Morgan" <Nos...@xxxxxxxxxxxx> wrote:
ks...@xxxxxxxxxx wrote:
On Feb 26, 7:52 pm, Eman <supreme.evolution...@xxxxxxxxx> wrote:
http://kotaku.com/5160745/super-mario-kart-most-influential-video-gam...
Super Mario Kart? Tetris got robbed. The whole glut of puzzle games
out there owe their success to Tetris.
Halo's the highest FPS on the list.
Where's Doom or the first Wolfenstein? Those both gave birth to every
FPS on the planet.
Thew list seems ot be limited to console games wich a bit stupid in my
book seeing as the majority of influential games are pronbaly from teh
computer side of things.
I'm writing my own list. This is from my own knoledge so iff anyone
sees anything they think I called wrong then feel free to point it out.
1. Wolfenstein 3D, as you said K, it spawned an new genre. 2. Alone in
the Dark. Spawned the 3D survial Horror 3. Dune 2/ Command and Conquer.
4. Thief. The birth of stealth gameplay. 5. Baldurs Gate. One of the
first CRPGs to hit it big. 6. Elite. Nuff said.
7. The Secret of Monkey Island . This was a difficult one and I'm not
sure if I should be saying one of the earlier Lucas Film adventures or
not. This was the fist time that SCUMM became truly user friendly in my
book though.
8. Deus Ex. One of the first hybrid games. 9. Civilization
10. UFO (XCom)
11. X-Wing
12. World of Warcraft
13. Warcraft: Orcs Vs Humans
A few that were bloody fantastic but not as influential as they should
have been.
Planescape Torment.
System Shock
Master of Orion 2
Dungeon Keeper
Gabriel Knight
Your list is just as skewed... your talking about games that were
influential to the "hardcore gaming" sector of the industry. Tetris had
a much bigger influence because it opened up gaming to a whole new
demographic.
In terms of increasing the awareness of the industry yes but in terms of
influencing futures games not much. Most of the game in the list above
either stated a genre or added something to it that has endured throughout
the years. For example how many RTSs basically rip off either C&Cs or
Warcraft's game mechanics.
So you're saying that any puzzle game where blocks fall from the top of
the screen and are assorted at the bottom is not remotely influenced by
Tetris? Tetris didn't do anything to establish the "falling block"
genre of puzzle games? Games like Puyo Puyo, Puzzle Fighter, Klax, and
even Lumines share no similarity to Tetris whatsoever?
I think Tetris has long overstayed it's welcome, but so deny it's
significance in both the demographics it brought into gaming and it's
effect on game design two decades later is spectacularly ignorant.
.
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