Re: Fallout 3 vs. Oblivion?



On Feb 4, 8:51 pm, ks...@xxxxxxxxxx wrote:
On Feb 4, 6:33 pm, "Tom" <no...@xxxxxxxxxxx> wrote:





"Jordan" <lu...@xxxxxxxxxxxxx> wrote in message

news:91211fa7-20ea-4197-a965-9a6e0961c918@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

On Feb 3, 8:37 am, The alMIGHTY N <natle...@xxxxxxxxx> wrote:

So... from a gameplay perspective, would it feel like a step back/down
going into Oblivion from Fallout 3? Is it worth the time?

Well, it's a progression, isn't it?

Morrowind was nice, but the player is presented with a wide variety of
quests inappropriate for the beginning levels. It was very hard to
make any progress without dying every minute or so.

Oblivion solved this problem by scaling the enemies with the player,
it was much easier to succeed in quests and feel you were making
progress. The number of quests was still over-whelming.

Fallout 3 perfected a system that was a long time coming.

Sure, Oblivion is worth playing, but you have to recognize that you're
taking a step back when doing so.

How is it exactly taking a step backwards? The gameplay, timeline, weapons
and styles are totally different between the games. Oblivion has way more
depth for being an RPG than F3 could ever be. F3 has more a shooter
schoolastic element, whereas in Oblivion you can go well beyond being just a
magician or swordsman.

Oblivion's leveling system is great in that you choose your 7 primary
categories you want to excel in and then level up through those, but
everything else still counts as you get better in those, they just don't
apply the leveling points. When you make that choice, that is yours for the
game's duration. In F3, you just choose what you want to excel in as you
level up. Since F3 has a heavy shooter element, the game is too easy where
it is obvious what to excel in. Oblivion can still give you fits against
certain enemies. Walk into a cave full of enraged goblins where your
character isn't setup for that kind of battle and you're dead.

I read quite a few times where you said you had fits with the giant ants in
F3. I have my character real heavy in health, weapon's shooting abilities,
explosives, and they are the easiest to kill. I took out three in a row
without ever being touched with my hunting rifle using a high degree of
action points. All one has to do to make F3 easy is to be efficient in long
range killing with guns with the help of the VATs system. You get no such
option for easier kills in Oblivion. Also, the enemy density in Oblivion is
heavier than F3 as well.- Hide quoted text -

- Show quoted text -

Yeah I agree Oblivion in many ways is a step forward than F3, the RPG
component is much deeper or more complex than F3.

That depends on how you look at RPGs, though, doesn't it? What exactly
makes up an "RPG component?" Is it just choosing your skills, class,
attributes, etc.? Is it the ability to play through a game without
having to lift a finger against an enemy most of the time?

BioShock was an action-oriented game but if you wanted to, you could
build yourself in such a way that you could almost never have to
directly engage the enemy. Hack a few turrets, set up a bunch of trip
wires, etc. That's a bit more RPG in the pure sense of the definition
of the word "role playing."

I guess it's similar to the debate as to whether something like
Dungeons & Dragons is more of an RPG than something like the White
Wolf games where it's less about stats and more about actually playing
the role (as in acting out everything your character does and says).
.



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