Re: RSV2: First Impressions



Re: RSV2: First Impressions
Group: alt.games.video.xbox Date: Thu, Mar 20, 2008, 11:06pm (EDT-2)
From:
Holy@xxxxxxxxx (Holy Moses)
Oh, another thing I noticed is that, because of the
XPs you get with the various kills you make, I
tend to have my AIs always out of the action
tucked away somewhere safe so that I can make all
the kills.
The AI squd members were never that useful anyway, at
least when you're playing on the Realistic mode in the
first game. They usually were getting gunned down and you
had to go and inject them all the while contending
with the enemy fire.

Not to toot my own horn here, but my friendly AI rarely got injured or
killed on realistic. The thing I love about RSV is that the game realy
rewards you well,if you set up good flanks and flanking positions. Of
course there were those times when the AI acted ...well..acted
artificial.
I would never send my AI buddies in a room unless I had their flank or
their vulnerable spot covered. Sometimes I would act as a guinea pig and
draw enemies attention and let them cover my flank,although the roles
were better when reversed. I really like RSV1 ,I know the textures
weren't great,but the overall art design of part1 was very eye
entertaining. Especially Fremont St and the Red Lotus,with the flower
petals falling from the dragons mouth. I still love part1 and I'm liking
part2 as well.Thanks for all the info.

.