Re: Question guys



mark johnson <mark-johnson@xxxxxxxxxxx> wrote:

Intel? CoreT 2 Quad Extreme QX6850
4 Gigs of Ram
Dual NVIDIA GeForce 8800 GTX SLI with 2 x 768MB GDDR3 dedicated video memory

And its reached its full limits with games like crysis, then why would a
console with just 512mb total like the PS3 and 360, plus not as powerful
GPU's as just one 8800 GTX, be able to run anything more than the games its
got right now?

Well, mainly the PC - unlike a console - has the burden of running Windows
on top of everything else. Think about this: Vista really wants about
1GB of RAM - and thats just to boot the OS. Any programs will need
additional memory, which is why you really need 2GB of RAM for a system
running Vista - if not 4GB.

Windows - and especially Vista - just isn't geared towards games. If
anything, DOS was a better environment simply because it allowed for
direct access to the hardware (good for speed), and was such a barebones
OS that you didn't have to worry about running a bunch of other stuff.


That's not to say that you could get Crysis working on a console. You'd
probably have to turn down the graphics quite a bit just to get decent
framerates. This could also be a matter of how well written the code is,
too. Used to be that to get real performance out of a computer, you'd
have to write things in assembly - giving you the most control over the
hardware, but at such a low level, writing programs in assembly was a long
and laborious process. Later on as hardware improved, only critical
sections of a program were written in assembly - the rest was just left to
the compiler to figure out. Nowadays, hardware is generally fast enough -
and cheap enough - that no one bothers with assembly at all, instead
sticking with relatively inefficient, high-level languages like C++ or
Java. While easier to write, these languages aren't known necessarily for
creating tight, efficient programs that are optimized for speed, memory,
and other things.

--
It's not broken. It's...advanced.
.



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