Re: Assassin's Creed 9.5 Game Informer
- From: "jwb" <nobody@xxxxxxxxxxx>
- Date: Wed, 7 Nov 2007 18:03:33 -0500
<mordacpreventor@xxxxxxxxxxx> wrote in message
news:1194474272.953231.270430@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On Nov 7, 1:18 pm, slayerma...@xxxxxxxxxxx wrote:
On Nov 7, 12:27 pm, "jwb" <nob...@xxxxxxxxxxx> wrote:
"Big Daddy" <nos...@xxxxxxxxx> wrote in message
news:d%oYi.63673$Um6.47864@xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"boodybandit" <allaboutga...@xxxxxxxxxxx> wrote in message
<. Further, each face button is like a part of
the body that changes contextually to match the situation. In a
fight,
your open hand button might grab a foe, but when running along
rooftops
the same button will reach for a distant ledge.
sounds different from the 1 button combat mentioned previously. They
didn't talk about combat at all in that review, so I'm still in the
dark
how this "Bruce Lee" type AI will work when your surrounded by 20
people.
I'm one who isn't pleased with that aspect from the videos, but I'm
beginning to wonder if this is a bit like when I first saw the videos
to
Thief: Deadly Shadows. In those, the person had Garret running
backwards,
shooting arrows into charging bad guys, throwing flashbombs at them,
jumping
in with the sword, etc... it all looked very clumsy and poorly
implemented,
but, being a big thief fan, I realized it was because that's not the
way you
are supposed to play the game. The thief games aren't meant to be
"charge
into the room" combat games.
This is only a guess, but perhaps in AC, getting yourself surrounded by
guards is really not how you are supposed to be playing. It would be
like
saying you can't "hide in shadows" in Unreal Tournament.
That might explain the horrid AI in the videos, and might really be a
moot
gameplay point (like "charging in" would be in Thief)
The problem there is that charging in works just fine if you can pull
it off. Thief III would have been a far better game if the guards
wouldn't have been so simple to kill in a dagger fight. Flashbombs
turned any number of guards into a 1v1 fight, then you pick him off
and repeat, even on the hardest difficulties. If AC has some gameplay
mechanic they did not accommodate for (like charging all the guards
head on) then the game will not work, even if doing it right is
easier. Getting surrounded by guards should mean death, not having
them charge in one at a time to be dispatched. Even if you are playing
the game correctly, there's going to be a point where you screw up and
get surrounded
In the latest video of the combat in AC it shows him taking damage
from behind from other attackers at the same time he's battling
another foe. I wonder where the one-at-a-time meme came from.
It came from a gameplay video. I do not have a link, but I definitely saw it
(several cringe-inducing times)
.
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