Re: TF2: Turrets are overpowered



On Oct 23, 6:59 pm, slayerma...@xxxxxxxxxxx wrote:
On Oct 23, 1:40 pm, "Tom" <no...@xxxxxxxxxxx> wrote:





<slayerma...@xxxxxxxxxxx> wrote in message

news:1193167019.016328.299340@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

On Oct 23, 11:34 am, BaltimoreBri <Baltimore...@xxxxxxxxx> wrote:

demo from around a corner. I think there's a device that a spy can
plant on them, but I haven't tried that class too much yet.

You're an idiot and I stopped reading here. Complaining that turrets
are overpowered while simultaneously saying you have no idea what a
sapper is or how spies work explains your own grievance. One good spy
can easily take out any number of turrets and the engineers with them.
The game is mostly a balancing act, offense classes beat support
classes, support classes are the key to beat defense classes, and
defense classes are the way to stop offense classes. It's so fucking
simple they even spell it out for you when you choose a class.

It's sad that you can't even answer without attacking someone that was
simply asking for a little help. I guess when you had an issue trying to
figure out a game, etc, you were also an idiot for not figuring it out,
right?

Oh, my bad, I forgot to answer your question and then personally
attack you because I don't like you.

Yes, the next time I play a game for 15 minutes, then come here and
complain about a 'flaw' in the game because I am obviously terrible at
the game and only tried half the classes, you have MY PERMISSION to
call me an idiot.

On that note, you are an idiot for thinking this person was asking a
question. Did your dyslexia randomly replace bitching and moaning with
question marks and pleasantry?- Hide quoted text -

- Show quoted text -

You're so braindead, you have to reply to me twice for the same post
eh? You're a joke!

.