Re: TF2: Turrets are overpowered
- From: "Tom" <noway@xxxxxxxxxxx>
- Date: Tue, 23 Oct 2007 16:40:26 -0400
<slayerman89@xxxxxxxxxxx> wrote in message news:1193167019.016328.299340@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
On Oct 23, 11:34 am, BaltimoreBri <Baltimore...@xxxxxxxxx> wrote:
demo from around a corner. I think there's a device that a spy can
plant on them, but I haven't tried that class too much yet.
You're an idiot and I stopped reading here. Complaining that turrets
are overpowered while simultaneously saying you have no idea what a
sapper is or how spies work explains your own grievance. One good spy
can easily take out any number of turrets and the engineers with them.
The game is mostly a balancing act, offense classes beat support
classes, support classes are the key to beat defense classes, and
defense classes are the way to stop offense classes. It's so fucking
simple they even spell it out for you when you choose a class.
It's sad that you can't even answer without attacking someone that was simply asking for a little help. I guess when you had an issue trying to figure out a game, etc, you were also an idiot for not figuring it out, right?
.
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