Re: My Take on Halo3



On 25 Sep, 09:06, "Tom" <no...@xxxxxxxxxxx> wrote:
Ok, got it at the midnight hour, got home around 1 AM (had to get a
chocolate malt first, hmmm), started playing @ 1:15 and have gotten through
2 missions by 2:30. I actually spent most time observing the elements and
the AI so to give a review here, so getting through the first two missions
was a piece of cake and I could have easily finished another mission (was
halfway through the third when I stopped), anyway:

The gameplay is very nice and very very smooth, even with a lot of fighting
going on , and when I say a lot of fighting, it is an understatement. But,
the difficulty is not what previous Halos were, Heroic seems more like easy
to normal to me. Like on Halo, and Halo2, when you got a checkpoint and the
loading indicator showed that, you'd get a slight brief stutter, not this,
it is smooth as silk and I don't notice it one iota. The graphics are to die
for (I honestly don't know what Mark Johnson was looking at or if he is on
an non-HD tv) and I would compare the environments and realism to GRAW. One
thing is kind of weak graphically (seems this way with most 360 games), the
character models don't look great compared to how the graphics display
elsewhere.

The faces look average but the body movements look realistic compared to the
previous Halos. Funny thing is, though not great looking, the faces look
better in gameplay than in the cutscenes, go figure. Miranda Keyes hair
moves around even when she talks or walks. If you get a chance, look at her
face real hard during the cutscenes, and then when back in gameplay, look
again, and you'll notice she looks better realistically during gameplay, or
it may just be me :-).

The lighting effects are awesome showing incredible realism. The
environments are way more detailed and the draw distance is sweet, even
smoke rising from the end of the horizons look real, floating upwards.The
wooded leafy areas are sweet and water drips from leaves on the trees and
through broken pipes, making the drops hitting water pools look realistic.
The grass sways in the wind and the rocks have very nice detail. The
textures are incredible and the building structures show way more detail
than Halo 2.

The physics are killer and some destructible objects are cool. There are
more physics in this game than GRAW or RSV and you can move quite a few
things around. I am not sure if this is the gravity hammer, not listed in
the booklet, but it has spikes and kills with one blow, a main brute uses it
(he's fucker to kill too). Hitting objects shatters them and causes many to
explode into flying pieces. Bushes and small trees move and flip around
realistically when hit or run over with a vehicle. You can move/jump onto
any surface that the Master Chief can go to (he seems to jump higher in this
game), and the areas are fairly wide open, though I admit that the game is a
little bit linear in feel.

The weapons, well all I can say is, you'll drool. There are so many to
choose from and quite a few new one ones too. There are also quite a few
new devices to use, almost all Covenant though, and they work a treat (even
the bubble shield looks pretty much like it did in the video that was on a
MNF Halo3 ad last winter). I don't want to get into the detail of other
devices, you all will experience them. The AI is good with the enemies, but
not so good with the marines (don't let them drive the vehicles LOL).
Sometimes they also seem to mill around in battles, oh well.

That's my take for now and on a scoring basis of 1-10, I give it these:

Sound - 10
Difficulty - 8
Graphics - 9.5
Music - 10
Gameplay - 9.2

Overall - 9.3

Do yo think anyone actually cares or needs to know what you think?

Another shitty review of Gheylow Three-Shitty:

http://www.eonline.com/coolstuff/detail/index.jsp?uuid=ce8611f2-7a28-4a20-8075-d65d43a81efb

"With all this in mind, there's a tiny possibility of overhype, no? A
few hours into the single-player campaign, there's no escaping a
looming "been there, done that" feelin"
"The graphics may be hi-def, but detail-wise, the scenes and action
very much resemble the first two games. "

Oh dear. A 6 year old game in High-def with a few novelty patches
added in at the last minute.

.


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