Re: "Why Did the PS3 Fail?"



On Sep 12, 6:26 pm, Doug Jacobs <djac...@xxxxxxxxxxxxxxx> wrote:
The alMIGHTY N <natle...@xxxxxxxxx> wrote:
Well, if you're making a choice between consoles, it's going to be the
exclusives that are going to convince you. In your example, it wouldn't
make sense to buy a PS3 for its exclusives, then buy a 360 for all the
multi-platform titles like Oblivion or Madden.

No, it wouldn't, which means that there's a chance the person won't
buy the PS3. With Oblivion and Madden multi-platform, that person can
now buy the PS3.

My point is simply that multi-platform titles do not definitively hurt
the PS3.

Maybe not in your mind but in the mind of the developers, it most
certainly was. You point to the situation where developers realized
the PS2 was THE console and had to bite the bullet. There was no such
dominant console when the Saturn and the PS1 first hit. If you have 2
consoles which are not really that different from each other, they
come out in the same time frame, and neither is destroying the other
in sales, difficulty to develop will definite be on the mind of
studios.

I don't know. I work with developers. The younger ones will jump on
anything you give them - impossible or not. The older ones will sit back,
ponder it for a second, then say if it's possible to hit the deadline

I'm a developer, and while I do enjoy challenges, I don't enjoy
unnecessary challenges.

In any case, back to the topic... When the Saturn and the PS1 first
hit, there were no significant advantages for one over the other in
terms of market share, graphics, etc. As a studio, if you had to
choose to develop on one platform versus the other, difficulty to
develop is definitely going to factor into it. It really wouldn't make
any sense to develop for a platform that is harder to work with if
you're not going to gain an advantage from it.

.



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