Re: Bioshock Ratings Revisited
- From: "Android" <no_thanks@no_spam_here>
- Date: Thu, 23 Aug 2007 18:12:19 -0700
"The alMIGHTY N" <natlee75@xxxxxxxxx> wrote in message
On Aug 23, 2:30 pm, "Android" <no_thanks@no_spam_here> wrote:messagenews:1187883704.712983.126190@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
"Robert P Holley" <holle...@xxxxxxxxxxx> wrote in
On Aug 22, 1:11 am, "Android" <no_thanks@no_spam_here> wrote:
Reasons I would not give the game a 10 (which would mean the game is
A 10/10 doesn't mean it's flawless. What gave you that idea?
Because 10/10 is as high as you can get. If I earn 10/10 or 100% on a
alltest, that means I answered everything correctly. There is nothing at
anyway.wrong with it. If a game had any flaws, it shouldn't receive a perfect,
10/10, 5/5, 100% score. That's my view of what scores represent,
Obviously, you don't seem to agree, which is fine.
IF a 10 represents a perfect score, then no game should ever get a
10... the number should just be used to represent the scale in use.
There's no such thing as a perfect game (unless you're an awesome
That was exactly my point the first time I started a thread about Bioshock
receiving 10/10 scores from 11 different sites/magazines. There is no such
thing as a perfect game.
My old magazine used a percentage ratings system. The highest score we gave
out, for "Game of the Year" type titles, was usually a 98%. Unfortunately,
one reviewer game GTA: San Andreas a 100%, but other than that, we never
gave a 100% score because we didn't think any game was ever beyond
criticism. At least, we never found one that didn't have flaws or lacked
something that would have made it better.
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