Re: Marvel Super Heroes won't save High Score
- From: "Dunny" <paul.dunn4@xxxxxxxxxxxx>
- Date: Thu, 07 Sep 2006 10:13:43 GMT
In news:orqvf2h4frs5b3r64j2j1tll7b7ppk8pbf@xxxxxxx,
Andrea Rimicci <nobody@xxxxxx> typed:
I play MAME 0.36final <snip>, it plays a *hell* of a lot
faster than the latest MAME <snip>
I wonder why in the hell latest mame will be more slow on same hw
emulation sourcecode. Arent new emulations supposed to be distinct
code?
Maybe allocating more resources at startup will trigger hw limits on
old machines, I guess?
I have my suspicions, but not having the .36f source to compare with current
source, I couldn't say for sure.
I'd like to think that the emulation has become more accurate, hence
requiring more CPU time but there hasn't been any updates to the older
hardware emulated. And MAME gets slower and slower with every release. My
1.7ghz desktop machine no longer plays Asteroids as fast as it did just two
years ago. It seems that the accuracy (if that is the reason, as opposed to
simply shoddy code) has overtaken the need for smooth, fluid code.
Of course, as much has been admitted by the MAME devs - they are after all,
just writing a documentation system in the form of playable games instead of
a shitload of PDFs. I can understand why this was done, as in order for the
emulator to survive it's got to have a stated purpose that's *not* to allow
people to play games illegally. We all know, however, that everyone who uses
MAME uses it to play pirated ROMs.
MAME could be speeded up if it came as modules, one per system, with a
wrapper that put them all into one interface. As it stands, every new
CPU/DSP/Graphics processor added will slow things down further. Add to that
the fact that MAME is written in C (or was last time I looked, but I can't
see that changing without losing portability) and you have further problems
with sub-optimal code, instead of hand-tuned assembly.
I suppose the dismal outlook is that MAME will get more accurate (but that
won't be visible from a playing POV) and will get slower and slower as
development continues.
Of course, this is all my own opinion and may be absolutely wrong :-)
D.
.
- References:
- Marvel Super Heroes won't save High Score
- From: Iron Mikey
- Re: Marvel Super Heroes won't save High Score
- From: Roman Scherzer
- Re: Marvel Super Heroes won't save High Score
- From: Iron Mikey
- Re: Marvel Super Heroes won't save High Score
- From: Roman Scherzer
- Re: Marvel Super Heroes won't save High Score
- From: Dunny
- Re: Marvel Super Heroes won't save High Score
- From: Andrea Rimicci
- Marvel Super Heroes won't save High Score
- Prev by Date: Re: Marvel Super Heroes won't save High Score
- Next by Date: PING: Andreas
- Previous by thread: Re: Marvel Super Heroes won't save High Score
- Next by thread: Re: Marvel Super Heroes won't save High Score
- Index(es):
Relevant Pages
|