Re: New RetroBlast Article: Tweaking Windows MAME Monitor Settings
- From: "news.valornet.com" <nospam38925@xxxxxxxxx>
- Date: Wed, 22 Feb 2006 14:07:46 -0600
It's really interesting, but it's intended to be used with Windows MAME
and a regular PC monitor that can do 1024x768@85Hz.
I use a WG U3100 monitor, wich as you may know is quite
resolution/frequency limited... I'd like to read a future article
regarding hybrid monitors.
Anyway, if i've undertood well, it's better using DirectDraw than D3D, and
activate *only* the triplebuffer option?
Yes indeed, I actually had a U3100 before switching to a PC monitor. The
article applies 100% to a U3100 except that:
1) You must use 640x480 instead of 1024x768.
2) Technique #3 will still work on your monitor, you just can't crank it up
to 85 hz. What this means is that you will want to increase the size of
your autosyncrefresh_range to include a larger group of frequencies. I'd
probably change it to 3.000000. Games running 53 fps will have 7 displayed
twice frames which you may or may not notice.
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